Chamber 17
Inboundspermalink
Beginner - Legacypermalink
See in the No SLA section.
Intermediate - Vertical Angle Glitchpermalink
See in the No SLA section.
Advanced - Turret Preservepermalink
See the section on Turret Preserve.
You can also use Save Delay to make the jump through the glass easier.
Advanced - Turretless SG preservepermalink
See the section on Turretless.
There is also an alternative way to end the chamber.
Inbounds No SLApermalink
Beginner - Legacypermalink
This strat uses the Companion Cube to get past the orbs, followed by Portal Bumps to get to the final room.
Intermediate - Vertical Angle Glitchpermalink
This strat is not allowed in NoSLA Legacy
Uses precise angles to perform a VAG and warp you straight to the elevator. (For the QCE, start your uncrouch right before you shoot.)
Out of Boundspermalink
See the section on Under Elevator.
Glitchlesspermalink
Beginner - Camera Stackpermalink
An easier but slower version of the camera stack seen below.
Intermediate - Camera Stackpermalink
Uses a cube stacked on top of a camera to skip the main puzzle.
Intermediate - Flingpermalink
This strat uses precise portals to fling to the end of the chamber. It's a few seconds faster than camera stack, but does require some quick aiming.
The angle for the floor portal is roughly between -108.25
and -109.50
.