Chamber 17

Inboundspermalink

Beginner - Legacypermalink

See in the No SLA section.

Intermediate - Vertical Angle Glitchpermalink

See in the No SLA section.

Advanced - Turret Preservepermalink

See the section on Turret Preserve.
You can also use Save Delay to make the jump through the glass easier.

Advanced - Turretless SG preservepermalink

See the section on Turretless.
There is also an alternative way to end the chamber.

Inbounds No SLApermalink

Beginner - Legacypermalink

This strat uses the Companion Cube to get past the orbs, followed by Portal Bumps to get to the final room.

Intermediate - Vertical Angle Glitchpermalink

This strat is not allowed in NoSLA Legacy

Uses precise angles to perform a VAG and warp you straight to the elevator. (For the QCE, start your uncrouch right before you shoot.)

Out of Boundspermalink

See the section on Under Elevator.

Glitchlesspermalink

Beginner - Camera Stackpermalink

An easier but slower version of the camera stack seen below.

Intermediate - Camera Stackpermalink

Uses a cube stacked on top of a camera to skip the main puzzle.

Intermediate - Flingpermalink

This strat uses precise portals to fling to the end of the chamber. It's a few seconds faster than camera stack, but does require some quick aiming.
The angle for the floor portal is roughly between -108.25 and -109.50.

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