Chamber 10

Inbounds (+ No SLA)permalink

Beginner - Flingspermalink

Advanced - Doorlaunchpermalink

Very difficult and unreliable strat that skips the last double fling, which saves about 7 seconds if done perfectly.

Out of Boundspermalink

Beginner - Under Elevatorpermalink

Save Glitching and going out of bounds to get under the elevator for 11.

Intermediate - Alternate VWWpermalink

Using a Vertical Wall Warp to get to the top of the chamber. This route is slower than the one in the advanced section below but does not require a series of ABHs you may find difficult.

Advanced - VWWpermalink


Using a Vertical Wall Warp to get to the top of the chamber.

Build 3420permalink

You will need to pause during the level transition to stop your velocity during the VWW route.

Glitchlesspermalink

Beginner - Flingspermalink

Having portal funneling on helps with the last fling.

Intermediate - Portal Standpermalink

Tricky, skips the first fling though so it's definitely worthwhile.