Chamber 10
Inbounds (+ No SLA)permalink
Beginner - Flingspermalink
Advanced - Doorlaunchpermalink
Very difficult and unreliable strat that skips the last double fling, which saves about 7 seconds if done perfectly.
Out of Boundspermalink
Beginner - Under Elevatorpermalink
Save Glitching and going out of bounds to get under the elevator for 11.
Intermediate - Alternate VWWpermalink
Using a Vertical Wall Warp to get to the top of the chamber. This route is slower than the one in the advanced section below but does not require a series of ABHs you may find difficult.
Advanced - VWWpermalink
Using a Vertical Wall Warp to get to the top of the chamber.
Build 3420permalink
You will need to pause during the level transition to stop your velocity during the VWW route.
Glitchlesspermalink
Beginner - Flingspermalink
Having portal funneling on helps with the last fling.
Intermediate - Portal Standpermalink
Tricky, skips the first fling though so it's definitely worthwhile.
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Chamber 11/12