Chamber 11/12
Inboundspermalink
Beginner - Legacypermalink
This strat is meant for brand new runners. Move on to the Triple Edge Glitch or Softwall Save Glitch once you get comfortable with the game as it is much faster.
Intermediate - Triple Edge Glitchpermalink
Three edge glitch shots from chamber 11 to skip to chamber 12. Here is how to do the AFH for the start.
Intermediate - Softwall Save Glitchpermalink
Static Save Glitch, which uses a special kind of Save Glitch called a softwall. Should be relatively easy if you are familiar with Save Glitching. Here is how to do the AFH for the start.
Advanced - 13 In Frontpermalink
Difficult Save Glitch that is under time pressure. Saves 2-3 seconds over Softwall Save Glitch.
Inbounds No SLApermalink
Beginner - Legacypermalink
This strat is meant for brand new runners. Move on to the Triple Edge Glitch once you get somewhat comfortable with the game as it is much faster.
Intermediate - Triple Edge Glitchpermalink
Three edge glitch shots from chamber 11 to skip to chamber 12. Here is how to do the AFH for the start.
Out of Boundspermalink
Beginner - Under Elevatorpermalink
Starting from under the elevator in chamber 11, get to under the elevator at the end of chamber 12.
Beginner - Easy Under Elevatorpermalink
This is slower than the normal under elevator that starts in chamber 10, but if you find yourself having trouble with it you can try this version.
Advanced - VWW Startpermalink
Lead on from the VWW strat in 10. Simple shots to get under the elevator.
Advanced - Under Elevator 2/3 Set-uppermalink
This is used for both Under Ele 2 and 3. Requires very quick portal peeks, QQC and a falling Save Glitch, all on a very tight timing window.
Glitchlesspermalink
Beginner - Easypermalink
Very beginner-friendly methods for completing the chambers 11 & 12.
Intermediate - Optimizationspermalink
Most optimization for the chambers 11 & 12. More info on 12 cube throw can be found here.