Chamber 11/12

Inboundspermalink

Beginner - Legacypermalink

This strat is meant for brand new runners. Move on to the Triple Edge Glitch or Softwall Save Glitch once you get comfortable with the game as it is much faster.

Intermediate - Triple Edge Glitchpermalink

Three edge glitch shots from chamber 11 to skip to chamber 12. Here is how to do the AFH for the start.

Intermediate - Softwall Save Glitchpermalink

Static Save Glitch, which uses a special kind of Save Glitch called a softwall. Should be relatively easy if you are familiar with Save Glitching. Here is how to do the AFH for the start.

Advanced - 13 In Frontpermalink

Difficult Save Glitch that is under time pressure. Saves 2-3 seconds over Softwall Save Glitch.

Inbounds No SLApermalink

Beginner - Legacypermalink

This strat is meant for brand new runners. Move on to the Triple Edge Glitch once you get somewhat comfortable with the game as it is much faster.

Intermediate - Triple Edge Glitchpermalink

Three edge glitch shots from chamber 11 to skip to chamber 12. Here is how to do the AFH for the start.

Out of Boundspermalink

Beginner - Under Elevatorpermalink

Starting from under the elevator in chamber 11, get to under the elevator at the end of chamber 12.

Beginner - Easy Under Elevatorpermalink

This is slower than the normal under elevator that starts in chamber 10, but if you find yourself having trouble with it you can try this version.

Advanced - VWW Startpermalink

Lead on from the VWW strat in 10. Simple shots to get under the elevator.

Advanced - Under Elevator 2/3 Set-uppermalink

This is used for both Under Ele 2 and 3. Requires very quick portal peeks, QQC and a falling Save Glitch, all on a very tight timing window.

Glitchlesspermalink

Beginner - Easypermalink

Very beginner-friendly methods for completing the chambers 11 & 12.

Intermediate - Optimizationspermalink

Most optimization for the chambers 11 & 12. More info on 12 cube throw can be found here.

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