Chamber 09

Inboundspermalink

Beginner - Generalpermalink

Basic movement with a portal shot under the door.

Intermediate - Save Delaypermalink

Saves 1-2 seconds over the standard method if done perfect, but the saveload timing can take a bit to get used to.

Advanced - 10 In Front (Early Elevator Activation)permalink

Saves around 3 seconds by using the Save Delay method to hit the triggers for the elevator in a different order, making it start going up earlier and keeping the doors open for the start of 10.

Inbounds No SLApermalink

Beginner - Generalpermalink

Basic movement with a portal shot under the door.

Out of Boundspermalink

Beginner - Generalpermalink

Basic movement with a portal shot under the door.

Intermediate - SG Preserve + In Frontpermalink

Preserving the Save Glitch from 09 into 10 so you can skip getting Save Glitched again, as well as starting 10 in front of the elevator.

Advanced - Early Activation + SG Preservepermalink

Saves one second over the intermediate strat by implementing early activation. Requires good movement and has some tight timings. There is also an alternate way to do the ending here

Glitchlesspermalink

Beginner - Portal Peekpermalink

Route that avoids walking to the cube.

Intermediate - Peek Under Cube + Cubethrowpermalink

Slightly harder variant of the portal peek route.

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