Chamber 09
Inboundspermalink
Beginner - Generalpermalink
Basic movement with a portal shot under the door.
Intermediate - Save Delaypermalink
Saves 1-2 seconds over the standard method if done perfect, but the saveload timing can take a bit to get used to.
Advanced - 10 In Front (Early Elevator Activation)permalink
Saves around 3 seconds by using the Save Delay method to hit the triggers for the elevator in a different order, making it start going up earlier and keeping the doors open for the start of 10.
Inbounds No SLApermalink
Beginner - Generalpermalink
Basic movement with a portal shot under the door.
Out of Boundspermalink
Beginner - Generalpermalink
Basic movement with a portal shot under the door.
Intermediate - SG Preserve + In Frontpermalink
Preserving the Save Glitch from 09 into 10 so you can skip getting Save Glitched again, as well as starting 10 in front of the elevator.
Advanced - Early Activation + SG Preservepermalink
Saves one second over the intermediate strat by implementing early activation. Requires good movement and has some tight timings. There is also an alternate way to do the ending here
Glitchlesspermalink
Beginner - Portal Peekpermalink
Route that avoids walking to the cube.
Intermediate - Peek Under Cube + Cubethrowpermalink
Slightly harder variant of the portal peek route.